About
Background: B.Sc. Physics | Law (LLB) | M.Sc. Com Science | Founder
Interest: Scaling social and digital systems under competing and incompatible philosophies.
Projects
CEDA
CEDA is an exploratory data analysis tool designed for the science team working on NASA's Carruthers Geocorona Observatory mission. The project goal is to update the theoretical model of the Earth's exosphere. My role is to provide computational expertise and experiment with applying AI to automate the process of scientific discovery by embedding myself with the science team.
The most AI-intensive part of my research involves building an automated research pipeline in which AI tunes a physics-based kinetic model of the exosphere to fit satellite observations and then validates it against future data.
My technical contributions so far include setting up the software and infrastructure; implementing required by NASA; making compute-versus-memory trade-offs; and developing a data pipeline that combines scattered data sources as inputs to theoretical models for comparison with observational data, .
My current focus is on optimizing the kinetic simulation and the data stream to make AI-automated hypothesis testing possible.
Using Simulated Fruit Flies to Discover Optimal Routes in Logistics Networks
Using simulated fly brains to find optimal routes in logistics networks.
Google released a complete map of a fruit fly's brain. I trained a simulated version of the brain to haul cargo across a logistic network involving multiple types of intermediate products at successive stages.
The design challenge is how to train a brain adapted to the real world to operate in a 2D environment. Simply adding a decoder network to translate its motor neuron signals into up, down, left, and right controls has been ineffective. Whether dopamine-based rewards are more effective than backpropagation remains an open question. A combination of movement-specific training and training for overall goal satisfaction, using traditional backpropagation without dopamine-based rewards, has proved effective.
I used a cluster of 1 RTX 5090 and 2 DGX Sparks for training by using Nvidia PAIR, a computer clustering tool. AI has made the hardware communication part of the problem trivial.
After two days of training and experimenting with different combinations of training objectives (specific skills, such as picking up cargo, versus completing the whole job), the swarm can service a logistic network with an arbitrary layout, but its performance still varies depending on the topology.
Live demo of a simulated fruit fly brain servicing a multi-step assembly line. Click to repo.
Model Soup
An evolutionary framework that automates hypothesis generation, mutation, and verification. LLMs propose executable prediction models into dual pools (parameter-based and neural), which compete under a falsifiable cross-validated score and recombine across generations.
Tested on multi-decade London housing data with unstructured news: the loop converges in a few generations on simple, high-scoring forecasts. github.com/lucastsui/ModelSoup
Self-Improving Factory
Factorio is a factory automation game with >= 1M moving parts that gradually became my obsession. There is an underground competition where players try to making the biggest factory possible under the hardware constraints. As a die-hard fan of the game, whenever there is a new automation technology, I would try to throw it at the game and see how large of a factory I can make.
I have tried to apply an research networking architecture called Recursive Ineternetwork Architecture (RINA) and use Claude to design the optimal factory top-down. github.com/lucastsui/RINA-Recursive-Factory. The schematics work but the design is not space efficient, and it can't solve some minor but crucial nuances that are needed to make the design applicable in the in-game client.
After GPT Astra came out, I abandoned of notion of a perfect design and mimic the approach GPT used to hack Hugging Face by creating multiple agents, each with limited vision but they can move around the factory and communicate through the in-game chat box.
The "community" approach is more promising. The top-down approach took about 1 month to complete the design, while the agent swarm took only one day to make substantially progress which would take non professional players weeks to achieve.
My theory is that the top-down "galaxy brain" sees the game as a sea of game logs, while the Astra agents, actually interact with the in-game client using in-game controls. The abstractions they form over the game are different, and my intuition gained from my study in computer networks told me that selecting the right abstraction is half of the solution.
The experiment is ongoing.
Explore interactive map ↗
Autonomous Asset Allocation
By deploying in-house AI, I experiment with transforming a real estate management company into a portfolio management company, evaluate asset quality, and make buy/sell/hold decisions. Current effort is in devising rules that survive long feedback loops with noisy market signals.
Björk Cube
A hackathon experiment to use social-media methods to understand the internal space of Magenta RealTime 2, a music generation model created by Google.
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Collatz Conjecture Research
An autonomous AI research loop that systematically attacks the Collatz conjecture: predict before computing, hunt for surprises, adversarially attack emerging patterns, and ban approaches that circle known dead ends. github.com/lucastsui/collatz-research
Socrates
This is an application to accelerate learning compared to passive lectures and brute-force recall practice by implementing pedagogic theories such as ZPD-based question targeting, cognitive load theory, the Socratic method, and related ideas. It progressively trains a student's knowledge-recall capability by tracking their mastery of a subject and asking questions appropriate for their level of understanding. A knowledge graph is generated dynamically to trace the background knowledge necessary to master a concept. github.com/lucastsui/socrates
AI Jailbreaking Research [Close Source]
An AI security research project that successfully prompts a frontier AI (Grok) to hack a video game with kernel-level anti-cheating protection. Methods could be disclosed for security research purposes.
In-house AI Deployment & Ops
I AI-ify my company AYQ's information process by building an in-house AI system, solving challenges like model selection, evaluation, deployment, choosing the tradeoff between intelligence and context window, tools and skills settings, adopting prompt engineering architectures such as ARCHON to enhance performance of open weight models to be on par with frontier models.
Microbait
Microbait helps jobseekers survive AI job-pocalyse by identifying what skills are made obsolete because of AI, and what skills become more demanded as a result.
It works by reading what users on X brag about in their latest tech demos and paper publications, and uses AI to summarize what skills are being automated, what the next bottleneck is as a result, and what job posts are already there as a result of the change in demand. github.com/lucastsui/microbait